COMICOMPO 3

Comicompo 3 is a the third collaborative comic book written by the TIGSource community, this time with 77 pages by 77 artists, each with only the knowledge of the page prior to their own. There are 4 comics, and the ending of each leads into the beginning of another, so the comic never ends. My own contribution is page 34, enjoy!

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INDIE KOMBAT 3-WAY

 

I have challenged Arthur Lee and Sophie Houlden to a 3-way round of Indie Kombat!
ABOUT INDIE KOMBAT

Established in 2010, Indie Kombat is the ultimate bare knuckle game development arena. Developers issue and answer challenges, battling for pride and glory. Ultimately the fans weigh in as each match is scored by public vote.
If you’ve been following it, you’ll know that the Indie Kombat debut duel between Rob Fearon and Farbs was nothing short of pure creative entertainment, and also resulted in two fantastic games!

u’ll also notice the general bring-it-on, cheerleader challenge, no holds barred vibe of the whole thing too. Fame and glory is at stake, after all. Now, cheeky wit isn’t something I have too much experience with, so I’m even more excited for this, since half of the challenge will not only be creating a better game than my opponents, but also being able to keep them on their toes.

ARTHUR LEE
Arthur Lee, known in some parts of the indie scene as “Mr. Podunkian”, is the developer of favored games such as Merry Gear Solid and the still in-progress The Underside. A fairly talented game developer, no doubt, but will be be able to keep at it while faced with my unrelenting cheerfulness and naive optimism? We’ll see.

SOPHIE HOULDEN
Sophie Houlden is the creative mind behind The Linear RPG and BOXGAME, to say the least. Her growing skills with the Unity game engine have become well-known, and her insufferable cheerfulness almost outmatches my own, making her a worthy opponent! But does she have what it takes to stomach the inevitable barrage of criticism from both me and Podunkian?
More info coming soon, so I’ll let you know when things get started. You guys know who to cheer for!

SITE LAUNCH & GOALS

Despite taking all summer, I finally got around to creating my personal website and blog! Since this is my official introduction post, I’ll explain what this site is and what my goals are with it.

If you’ve somehow managed to find your way here without knowing who I am, hopefully this page will clear things up. In short: I am Chevy Ray Johnston, independent game developer and lover of creative people and things.

It’s not just a place for me to show off, though; Around the site you’ll find that I’ve assembled many resources and useful links related to game development and other creative endeavors as well. Ever since I founded FlashPunk, I’ve become not only a disciple of the game development trade, but one of its teachers as well.

OPEN DEVELOPMENT

So this blog is going to be a place to learn as well as play, a place where I share with you cool finds, but also discuss the creative process and share useful tools and resources related to such.

One of my resolutions with this blog is to make my development process much more candid, giving away tips and tricks I pick up along the way, and sharing as much information as possible about what I’m working on and how I’m creating it.

PEER INTERVIEWS
Now here’s the scoop: one of my bigger plans is to begin and maintain a series of interviews on the website, which I am very excited about! Interview subjects will include fellow game developers, artists, musicians, and any other creative individuals I can get in touch with.

I chat and collaborate with dozens of creative people every day who appear regularly in magazines, websites, and even television; with so much access to these talented individuals, I figured: who better to sit down with them one-by-one and chat about the creative process?

JUST INTERVIEWS?
I think this interview series has potential based on one simple fact: these people are not my idols, they are not mysterious and mind-blowing to me, they are my friends and peers.

Interviews are usually conducted by writers, journalists, and representatives of the public; I am not. My interview subjects will be engaged in a sharp back-and-forth discussion regarding their process and trade. Rather than just listen and nod, I will challenge them, find the real answers behind the sugar coating.

Hopefully that doesn’t sound intimidating, I still plan on keeping things fairly low-key and indie, just less talk about money, fame, and publicity, and more about how to create amazing things.